3d Austin Users Group
Dec. 4, 2009 from 3:00 to 6:00 pm at
The Alamo Drafthouse Cinema
2700 West Anderson Lane

Celebrating

The World's only annual, global celebration of
3D computer graphics and the artists who create them.

Agenda:

3:00
        Preshow
        Autodesk Business /announcements etc
3:15 *order to be adjusted /determined
        Presenter 1  ( Chad Mulden- Rigging Theory and Process for Games)
        Presenter 2 (Kristy - DMC and game industry , giving back to grow community)
          short break/give away/switches
        Presenter 3 Matt Scibilia (Criticalmass - Best of Work and Behind the Scenes)
4:15-4:30                        Break    mid point,
       ( tech art Panel) maybe Seth Mini Python talk?
        short break
        Presenter 4 ( Steven Roselle -Maya UV Tips and Tricks)
        Presenter 5 (Brad Marques & Marvin Donald -Darksiders and Game Animation Secrets)

5:45- Wrap up , Thanks etc.

6:00 END

Maybe hang out after next door at Cover 3 http://www.cover-3.com/

Stuff for Drawings:

  1. 2 Autodesk Sketch Book Pro 2010 NFR
  2. Autodesk Mudbox 2010 NFR
  3. Mixamo - 5 Free Motions
  4. Free review and critique session for rigging demo reel/or character rig file from Rigging Mentor (Brad Clark's new company)
  5. 1gb Autodesk wooden flash drive with Brad Clark's masterclass "The Character Animator Toolkit for MotionBuilder" on it

Presentations By:

Rob Galanakis - Bioware Austin 
I'm Rob Galanakis and I am a Technical Animator at BioWare Austin
working on The Old Republic MMO.  I graduated from Pratt Institute in
Brooklyn, NY with a BFA in Computer Animation.  I mostly work in Max and
Photoshop, developing tools and pipelines.  I am also an administrator
and co-founder of www.tech-artists.org .

Kristy Bowden - Digital Media Council
Kristy Bowden is the Director of the Digital Media Council (DMC) in Austin, Texas.
The DMC creates and deploys programs to support the economic growth of the digital media and creative technology industries of Central Texas. As Director, Kristy works to create and maintain strategic partnerships between government and community leaders, education partners, and industry leaders.
Before taking over at the DMC, Kristy worked as PR Director and as an Associate Producer for Roxor Games, an independent game development studio. Kristy currently chairs the Austin Media Arts Committee, is a member of IGDA-Austin, and sits on the Industrial Advisory Board for Texas State University's Computer Science Department. Kristy has a Master's degree in English literature and enjoys watching genre films, cooking Italian food, and reading comic books.

Matt Schibilia -  Critical Mass Interactive
Matt Scibilia co-authored GET IN THE GAME! with Marc Mencher and Dustin Clingman, published in October, 2002 by New Riders Publishing, a recognized, authoritative reference about careers in the Game Industry. He is also a voting member of ACM/SIGGRAPH, IGDA, and IEEE and maintains long-term personal contacts with colleagues in the interactive, film and television industries.
He has been working in the interactive game development industry for close to twenty years, working for such companies as Microprose (now Atari), Magnet Interactive, Electronic Arts/Origin Systems, Eclipse and Daylight/KalistoUSA, before co-founding BigSky Interactive. A sampling of completed products include F-15 Strike Eagle (NES), Darklands, Civilization (SVGA), Crusader: No Regret (PC/PSX), Wing Commander: Prophecy (PC), and SpongeBob SquarePants: Revenge of the Flying Dutchman (PS2/NGC). Partnering with Billy Cain and Grant Pimpler, Matt formed Critical Mass Interactive, Inc. in early 2003, as a full development studio and contract service provider for interactive productions on all major game consoles (PS2, GC, Xbox and GameBoy Advance), PC, web and wireless platforms. Some of CMI’s recent clients have been Electronic Arts/Origin, Vivendi/Universal Games, Sony Online Entertainment, NCsoft, Inevitable Entertainment, Indiagames, Wayforward Technologies, and Phoebe Development.

Steven Roselle - Autodesk
"Steven began his career in 1996 as a 3D generalist working on a wide variety of projects ranging from broadcast graphics, to medical visualization, to video games. In his current role at Autodesk as a games focused Solutions Specialist, Steven has had the opportunity to work with a long list of game developers using Autodesk products for game content creation.
Above and beyond simply demonstrating the power of Maya, Motion Builder and Mudbox, his job involves workflow development, pipeline integration and tools customization, as well as working as a liaison between game developers and the Autodesk product development teams."

Chad Muldin - Gearbox Software
I began on the path of 3d as a child, wanting to go into Aerospace engineering. After taking several drafting and CAD classes that introduced me to 3D, I fell in love with the art and animation side of 3D and I have been striving to learn everything about it since. Having a background in Computer Science as well animation I naturally found a fit in Technical Animation.

 
Brad Marques-Vigil Games
Brad Marques is a senior animator at Vigil Games. He has worked in the games industry for over 9 years at studios like Acclaim, Midway and Edge of Reality as both an animator and lead artist. His more recent games credits include The Hobbit, Area-51 and the forthcoming Darksiders.

And Marvin Donald, who is one of the co-founders of Vigil games and is Lead Animator on Darksiders

Seth Gibson- Microsoft Game Studios (343 Industries)
Seth Gibson has been a Technical Artist for the past 7 yrs, and sees no signs of slowing down or stopping in the near future. Over the course of his career, Seth has contributed to such notable franchises as NBA2k, Tomb Raider and most recently, Halo. Currently, Seth is continuing his work with the Halo franchise at the 343 Industries arm of Microsoft Game Studios where he is a Maya tools and framework developer, leveraging his knowledge of Python, C#, and Maya to Build A Better Halo. Additionally, Seth is an active participant in the Technical Art community, both through the Tech-Artists.org forums and other events such as GDC, Gamefest, and of course, 3December.

Sponsored by Autodesk, Austin Business Computers, and AAUGA