See map below for directions.
1. First, the new VideoGame Archive at UT – Ramona Kelly (VP of Development at the Center for American History at UT) will tell us about the Archive and about the Fundraiser Party that is to be held Sept. 4, the night before the Austin Game Developers Conference. It will be at Richard Garriott’s place and will be a “big deal”. The Saturday before our Wed. meeting the Austin IGDA will hold their June 23rd meeting at Richard Garriott’s place and hopefully some of them will survive to come tell us how it went. You will hear much about this Archive in the future. This is your opportunity to hear it first, direct from the people who will be building it.
1. The main presentation will be on the technology of “printing” solid objects. We have a team lined up to “show and tell” all you ever wanted to know about how to make real physical models from your digital dreams. Chris Norman, an Aggie manufacturing systems guy from Digital-Reality will give the overview and tell us about the Digital Factory of tomorrow. Marco Valenzuela will present an example model Dragon which has been modeled with exquisite detail to be stereolithographically rendered in 3d. Manufacturing Specialist Ken Wilson and the guys from DCCADD will be there with the machine that performs this technology magic, the Stratasys SSP1200 and they will have Ned Bradham from Stratasys Inc. with them. If this all works you will see how you can make your favorite avatar become real and on your coffee table!
Also, thanks to Marco Valenzuela his quick, but in depth, 20 min "show and tell" on how he models skin and scales and other surface details with zbrush. He showed zbrush 3's tools sets and how to quickly make lifelike wrinkles and skin from photographs. He quickly built a head like the one below from a sphere with zbrush. Here is a file of him building an old man. (2 minutes on You Tube) It is pretty incredible.
Austin Business Computers, Inc.
Map to meeting: