Our Second of a three-part series on "Pipeline and Workflow."
Workflow is a very broad term, and encompasses a wide range of topics. Last month we focused on the Game Development pipeline. Now, we'll focus on a more mainstream kind of asset management: file creation, translation and presentation.
It's very exciting to discover how our models
can be used after we've finished creating them. Due to the high level of
interest in the new .u3d file format we have invited Adam Duran, Senior
Applications Engineer at Right Hemisphere back as our main event. His quickie
presentation last month was pretty much, "what can I do?" and
he knocked our socks off!
In a real production environment, it's important to understand how you get the job done. Often, we get stuck in the intricacies of the software we're tasked with using. However, no product does everything, so it's important to know how to bridge the gap between different stages of your project. This presentation will answer the question of "how do I do it?".
To complete your project, it's likely that you'll actually be using many types of software in tandem, manipulating your files from the conception of the project to the end. You need to effectively manage your data and easily get 3D files in front of your clients.
There are more ways than ever before to get 3D graphics into the hands of the non-3D savvy. If you want to go through the basics of how to "re-purpose" your 3D models and environments see the notes and links from our last meeting at:
Many of you have already started playing with these new techniques and hopefully you will have some examples of your work to share with the group.
Map of ITT Technology Center, 6330 Highway
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