Autodesk Game Tour: - Austin, May 6, 2008:
Courtyard by Marriott Downtown
300 East 4th Street,
Austin, TX 78701


Create, Animate, Integrate
Game Day
(Autodesk Web
Description)
May 6 - 2008 - Austin, Texas
The other stops on the Tour are: San Diego, Los Angeles, San
Francisco, Seattle & Vancouver.
Autodesk® game development software tools are the industry standard because they consistently help artists push the boundaries of creativity and efficiency making Autodesk tools the right choice for next-generation as well as legacy pipelines.
Join us to see how the latest releases of Autodesk 3D solutions can help your entire team create, animate and integrate its work into the game engine like never before.
At this information-packed event, you will learn how to:
- Create and animate assets in Autodesk 3ds Max®, Autodesk Maya®, Autodesk MotionBuilder™, and Autodesk Mudbox™
- Use Autodesk HumanIK® technology to seamlessly integrate your creative assets into the runtime game engine and solve complex character problems
- Utilize the platform-independent Autodesk FBX® file format to integrate content written in a wide variety of formats
- Optimize your creative pipeline to save time and money
Guest
Speaker: Randy Stebbing, Technical Art Director,
High Moon Studios
The primary technical presenters from Autodesk will be Mark Noland and Steven Rosell.
Also present, will be the new Game Industry Manager from Autodesk.
This position was previously held by Michel Kripalani, who will be
moving to the Game Development team within the Media and
Entertainment Div. This new person will be announced April 21, 2008.
Attendees to this meeting will be among the first to meet her.
This is an official Autodesk event and if you read the agenda carefully you will see what is going on from 6:00 to 7:00.
And you will get to meet and greet the new Game Industry Manager for Autodesk, Mary Beth Haggerty, a Texas Aggie (BS Computer Science, MS Visualization Science) who has worked her way up in the industry from her first job at Industrial Light and Magic where she spent 7 years to Electronic Arts where she spent another 4 years.